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Compatibility with FunC

Compatibility with FunC

Tact itself compiles to FunC and maps all its entities directly to various FunC and TL-B types.

Convert types

Primitive types in Tact are directly mapped to FunC ones.

All rules about copying variables are the same. One of the big differences is that there are no visible mutation operators in Tact and most Slice operations mutate variables in place.

Convert serialization

Serialization of Structs and Messages in Tact is automatic, unlike FunC where you need to define serialization logic manually.

Tact's auto-layout algorithm is greedy. This means that it takes the next variable, calculates its size, and tries to fit it into a current cell. If it doesn't fit, it creates a new cell and continues. All inner structs for auto-layout are flattened before allocation.

All optional types are serialized as Maybe in TL-B, except for Address.

There is no support for Either since it does not define what to pick during serialization in some cases.

Examples

// _ value1:int257 = SomeValue;
struct SomeValue {
    value1: Int; // Default is 257 bits
}
// _ value1:int256 value2:uint32 = SomeValue;
struct SomeValue {
    value1: Int as int256;
    value2: Int as uint32;
}
// _ value1:bool value2:Maybe bool = SomeValue;
struct SomeValue {
    value1: Bool;
    value2: Bool?;
}
// _ cell:^cell = SomeValue;
struct SomeValue {
    cell: Cell; // Always stored as a reference
}
// _ cell:^slice = SomeValue;
struct SomeValue {
    cell: Slice; // Always stored as a reference
}
// _ value1:int256 value2:int256 value3:int256 ^[value4:int256] = SomeValue;
struct SomeValue {
    value1: Int as int256;
    value2: Int as int256;
    value3: Int as int256;
    value4: Int as int256;
}
// _ value1:int256 value2:int256 value3:int256 ^[value4:int256] flag:bool = SomeValue;
struct SomeValue {
    value1: Int as int256;
    value2: Int as int256;
    value3: Int as int256;
    flag: Bool; // Flag is written before value4 to avoid auto-layout to allocate it to the next cell
    value4: Int as int256;
}
// _ value1:int256 value2:int256 value3:int256 ^[value4:int256 flag:bool] = SomeValue;
struct SomeValue {
    value1: Int as int256;
    value2: Int as int256;
    value3: Int as int256;
    value4: Int as int256;
    flag: Bool;
}
// _ value1:int256 value2:^TailString value3:int256 = SomeValue;
struct SomeValue {
    value1: Int as int256;
    value2: String;
    value3: Int as int256;
}

Convert received messages to op operations

Tact generates a unique op for every received typed message, but it can be overwritten.

The following code in FunC:

() recv_internal(int msg_value, cell in_msg_cell, slice in_msg) impure {
    ;; incoming message code...
 
    ;; Receive MessageWithGeneratedOp message
    if (op == 1180414602) {
        ;; code...
    }
 
    ;; Receive MessageWithOverwrittenOP message
    if (op == 291) {
        ;; code...
    }
 
}

Becomes this in Tact:

message MessageWithGeneratedOp {
    amount: Int as uint32;
}
 
message(0x123) MessageWithOverwrittenOP {
    amount: Int as uint32;
}
 
contract Contract {
    // Contract Body...
 
    receive(msg: MessageWithGeneratedOp) {
        // code...
    }
 
    receive(msg: MessageWithOverwrittenOP) {
        // code...
    }
 
}

Convert get-methods

You can express everything except list-style-lists in Tact that would be compatible with FunC's get-methods.

Primitive return type

If a get-method returns a primitive in FunC, you can implement it the same way in Tact.

The following code in FunC:

int seqno() method_id {
    return 0;
}

Becomes this in Tact:

get fun seqno(): Int {
    return 0;
}

Tensor return types

In FunC there is a difference between tensor type (int, int) and (int, (int)), but for TVM there are no differences, they all represent a stack of two integers.

To convert the tensor that returned from a FunC get-method, you need to define a Struct that has the same field types as the tensor and in the same order.

The following code in FunC:

(int, slice, slice, cell) get_wallet_data() method_id {
    return ...;
}

Becomes this in Tact:

struct JettonWalletData {
    balance: Int;
    owner: Address;
    master: Address;
    walletCode: Cell;
}
 
contract JettonWallet {
    get fun get_wallet_data(): JettonWalletData {
        return ...;
    }
}

Tuple return type

In FunC if you are returning a tuple, instead of a tensor you need to follow the process for a tensor type, but define the return type of a get-method as optional.

The following code in FunC:

[int, int] get_contract_state() method_id {
    return ...;
}

Becomes this in Tact:

struct ContractState {
    valueA: Int;
    valueB: Int;
}
 
contract StatefulContract {
    get fun get_contract_state(): ContractState? {
        return ...;
    }
}

Mixed tuple and tensor return types

When some of the tensors are a tuple, you need to define a struct as in previous steps and the tuple one must be defined as a separate Struct.

The following code in FunC:

(int, [int, int]) get_contract_state() method_id {
    return ...;
}

Becomes this in Tact:

struct ContractStateInner {
    valueA: Int;
    valueB: Int;
}
 
struct ContractState {
    valueA: Int;
    valueB: ContractStateInner;
}
 
contract StatefulContract {
    get fun get_contract_state(): ContractState {
        return ...;
    }
}

Arguments mapping

Conversion of get-methods arguments is straightforward. Each argument is mapped as-is to FunC one, and each tuple is mapped to a Struct.

The following code in FunC:

(int, [int, int]) get_contract_state(int arg1, [int,int] arg2) method_id {
    return ...;
}

Becomes this in Tact:

struct ContractStateArg2 {
    valueA: Int;
    valueB: Int;
}
 
struct ContractStateInner {
    valueA: Int;
    valueB: Int;
}
 
struct ContractState {
    valueA: Int;
    valueB: ContractStateInner;
}
 
contract StatefulContract {
    get fun get_contract_state(arg1: Int, arg2: ContractStateArg2): ContractState {
        return ContractState{
            valueA: arg1,
            valueB: ContractStateInner{
                valueA: arg2.valueA,
                valueB: arg2.valueB
            }
        };
    }
}